Designed by backers.
The creators of Dizzy — a much-loved ’80s adventure game — are using Kickstarter to bring back their egg-shaped hero.
More than just a tool to raise funding, the Oliver Twins are using Kickstarter to solicit feedback from backers throughout the process. Every few days, backers in the project’s “Design Group” are contributing toward major development decisions, turning the campaign into a workshop for fans to voice their opinions.
It’s an intriguing execution of a core Kickstarter idea: By pledging just £20 or more, hundreds of future players are shaping the project week by week.