1. Until now, there was no way to know how many people were going to support me. People are already pledging [their] money at the beginning to support this project, so that’s giving me a big confidence boost. The fans are here taking the risk ahead of time. This project made me realize how big an influence Mega Man has had on people.

    —Keiji Inafune (Creator of Mega Man and Mighty No. 9) talked to us about Mighty No. 9, and how it’s success on Kickstarter has made him realize the influence of Mega Man. (via polygondotcom)

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  2. Until now, there’s been a company between the end user and the creator. The company has both obscured what maybe the end user wants, saying that, for example 2D games don’t sell. But it also protects the creator. Having that company now out of the equation and allowing the creator to directly interface with the end user is something that could help generate new freedoms but also issues in Japan.

    —Keiji Inafune (creator of Mega Man,) on why he turned to Kickstarter to make a spiritual successor to Mega Man. (via polygondotcom)

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